UPA
Rules of Ultimate, 10th Edition: Substantive changes to the 9th Edition that directly affect the Chattanooga Summer Ultimate League ·
[II.E] Pivot is redefined more
completely: “A pivot is the particular part of the body in
continuous contact with a single part of the field during a thrower’s
possession. When there is a definitive spot for putting the disc into
play, the part of the body in contact with that spot is the pivot.” · [II.F] Legitimate position defined further: “Legitimate position is the stationary position established by a player’s body, excluding extended arms and legs, that can be avoided by all opposing players when time and distance are taken into account.” · [II.H] Brick defined: “A Brick is any pull that lands out-of-bounds untouched by the receiving team.” · [IV.B.2] Each team time-out lasts 70 seconds: Team time-outs shall last no more than 70 seconds. Once the offense has set up at the end of that 70 seconds, the defense has 20 seconds to set up and check the disc into play. · [IV.C.1 & 2] Injury time-out: (1) “An injury time-out can be called by any member of the injured player’s team. The time-out is in effect at the time of the injury. In other words, the call is retroactive to the time the injury occurred.” (2) “If the disc is in the air at the time of injury, the play is completed.” ·
[VI.D] Equipment time-out: An
equipment time out may be called to replace a broken disc or to correct
a hazardous or illegal condition. Any player may briefly extend a
stoppage of play (e.g. during a foul or violation stoppage) in order to
correct faulty equipment, such as tying shoelaces or fixing a warped
disc. Note that play has not stopped during a turnover even if the
disc is out-of-bounds. A team erroneously calling an equipment
time out will be charged with a team time out, but play is to be
restarted immediately. If that team is in possession and has no
time outs available, it is a turnover. ·
[VIII.B.5.d]
Pull: If either team
crosses its respective endzone line before the disc is released on the
pull, the opposing team may audibly announce “Off-sides” and a
re-pull ensues. The call
must be made immediately. ·
[VIII.B.8]
Pull: “If the pull
is caught, the disc is put into play at the spot on the playing field
nearest to where the disc was caught.” ·
[VIII.B.10]
Pull: “If a player
drops the disc while carrying it to the spot where the disc will be put
into play, the other team gains possession of the disc…” ·
[VIII.C]
Time between pulls: “The maximum time allowed between the
scoring of a goal and the ensuing pull is 90 seconds.
The receiving team has 70 seconds to set up, and then the pulling
team has 20 additional seconds to prepare its defense and pull the disc. ·
[VIII.B.D]
The Check: When any
call or event stops play, all players must come to a stop as quickly as
possible and remain in their respective positions until play is
restarted with a check. If
the thrower attempts a pass before the marker checks the disc, the pass
does not count, whether complete or incomplete, and possession returns
to the thrower. · [IX.E] In and Out of Bounds: “Contact between a disc and an OB defensive player does not make the disc OB.” ·
[XI.A] Callahan Goal is allowed: “A
goal is scored when a player catches any legal pass in the endzone of
attack.” ·
[XII.C.2] Turnovers: Handing
the disc from player to player results in a turnover. ·
[XIII.A.3] The thrower: “If
the disc is to be put into play at a spot other than where possession
was gained, the thrower must carry the disc to the appropriate spot on
the field, touch the disc to the ground, and put the disc into play at
that spot.” ·
[XIII.A.4-5] 10/20 seconds to put
the disc into play on turnovers: If the disc is on the playing field
proper, a member of the team becoming offense must put the disc into
play within 10 seconds. After
10 seconds have elapsed, a defensive player at the spot of the disc may
restart play by announcing “Delay of Game” and may initiate and
continue the stall count. In
order to invoke this rule, the marker must give warnings of 10 and 5
seconds before beginning the stall count.
If the disc lands out of bounds or in the endzone, a member of
the team becoming offense must put the disc into play within 20 seconds.
The marker must announce warnings of 20, 10, and 5 seconds before
announcing “Delay of Game” and beginning the stall count. ·
[XIV.B]
The Marker: “The
marker’s extended arms and legs cannot be positioned in such a manner
as to restrict the thrower from pivoting or throwing.
Contact resulting from such an action is a foul on the marker.” ·
[XIV.C.1.b]
Stall count: “All
stall counts, whether initiated, re-initiated, or resumed, must start
with the word “stalling.” · [XIV.C.2] Stall count: Marker may not initiate and or continue the stall count beyond the 3-meter radius. ·
[XVI.I.8] Blocking Fouls: When
the disc is in the air, players must play the disc, not the opponent. Players may not take a position that is unavoidable by a
moving opponent when time, distance, and line of sight are taken into
account. Contact resulting
from a player taking an unavoidable position is a foul on the blocking
player. ·
[XVI.I.9]
Strips: Strips are
now handled in the same manner as fouls, with no “play-on.”
However, an uncontested strip in the endzone is a goal. · [XVI.K.1] Picks: A defensive player may only call a “pick” if that player is within a 3 meter radius of the offensive player being covered.
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